Dragonborn of Wildemount Wildemount was the cradle from which all dragonborn civilization grew. [13] It was a Dragonborn kingdom and the home of Tiberius Stormwind. The Cult of the Caustic Heart is an easy choice for the Cult of the Dragon. To create a new game based off of the module, click on the. Explorer's Guide to Wildemount is a sourcebook for Dungeons & Dragons 5th edition set in Wildemount. Chapter 1 Story of Wildemount (pages 11-34) There’s a large number of pages devoted to laying out the world of Exandria and its history and of course the continent of Wildemount. This was corrected for the VOD. Vestiges of Divergence are powerful magical artifacts left over from the “Calamity”: the previous war centuries ago between the gods and their champions. Free energy that was being wasted and the people of Aeor were kind of antitheist anyway. Explorer’s Guide to Wildemount has brought Exandria into official Dungeons and Dragons canon, but the campaign setting focuses almost exclusively on the continent of Wildemount.The northeastern Wildemount is a vast and varied landscape, divided by jagged mountains and struggling civilizations in equal measure. It is separated from the mainland by The Frigid Depths, a large channel of water. Your character can wield the bow that once felled titans, the hammer forged in a volcano’s heart by a god, and much more. Disclaimer: The continent of Wildemount and all peoples within are fictional and primarily exist to invite you and your friends into a world of exploration, exploration and deep emotional catharsis through epic struggles and victories. It is said that the ashes of the Calamity still blew upon the breeze when, centuries later, the barriers of ice melted and the elves of Wildemount emerged from the Feywild once more. Options for races, subclasses, spells, and magic items take up about 50 pages, so about a sixth of the book. Xhorhas lies in the expansive wastes and turbulent badlands of eastern Wynandir. Welcome Adventurers, to Wildemount! A former land bridge was destroyed by the Calamity, leaving nothing but jagged rock and winding rapids that is nearly impossible to cross. Welcome Adventurers, to Wildemount! Wildemount is broken into seven major regions: the Menagerie Coast; the Zemni Fields and Marrow Valley, which together form Western Wynandir; the Greying Wildlands and Eiselcross, which shape what is known as the Biting North; and lastly the Wastes of Xhorhas and Blightshore, which comprise Eastern Wynandir. On Social Media: Roll20® is a Registered Trademark of The Orr Group, LLC. Wildemount is a continent on the broader world of Exandria, with Tal’Dorei (the setting for the first Critical Role campaign) to its west.The setting is centuries after “The Calamity,” a time of great strife when god warred on each other and destroyed much of the world. For example, both are competing to recover artifacts and relics from the ruins of the Age of Arcanum city of Aeor in Eiselcross, resulting in much mistrust and subtle skirmishes. Because Wildemount obviously is such a weird and tangled area, there's a lot of different cities and factions to contend with. Does anyone have any ideas for a "disrupt a dark ritual" encounter? Both books feature “The Myth of Exandria,” which details The Founding, The Age of Arcanum and The Calamity – an ancient period that shaped the entire world. Elves With as many different types of Elves as there are types of trees, Elves can be seen all over Wildemount. They are the predecessors of the Arms of the Betrayers, but they still hold great strength, without the questionable downsides. They also help us understand how our site is being used. Welcome to Wildemount. They hail from the distant continent of Issylra and were largely content to remain there after the Calamity. Eiselcross is a large body of land to the north of the main Wildemount continent. Three major ages are discussed that have impacted Wildemount, which are: The Founding, The Age of Arcanum, and the Calamity. Setup and Starting Points . The spellings in this article have been confirmed by the official map from, The "cricket armor" of the Xhorhasian military is designed as an intimidation tactic (such as the wailing sirens of the, In 2020, Wildemount, and thus Exandria, became an official part of the D&D multiverse with the release of. Terms of Service and Privacy Policy Update. As the site of the final battle of the Calamity, many of these creatures are divine or fiendish in nature and have had their essence distilled and corrupted by the centuries that have passed. In the first campaign, the Briarwoods originated from Wildemount before seizing Whitestone. What surprises me is that the Wildemount version almost word for word matches Tal'Dorei since the opening of both talk about there not being a definitive creation story but instead variations and variants. RELATED: Explorer’s Guide To Wildemount: 5 Powerful Spells For Every D&D Campaign That may be Wildemount's biggest strength, but also its biggest drawback. Long ago she was imprisoned by the Cerberus Assembly, who wished to study and harvest the phoenix’s fiendish form for their own purposes. Welcome to Wildemount. During the wars of the Calamity, great destruction rained across the many lands of the world. My party is four players at level 3. A New D&D Setting; Nations of Wildemount; What's in This Book; War! The Dwendalian Empire is a nation on the continent of Wildemount[9], dominating the western half of the region of Wynandir. These assets are only available for in-app use. 2: Factions and Societies. On their return to the world, they found that their ritual had not held fast. You can access the Character Art Pack under the Premium Assets section of the Art Library in-app. Gnomes of Wildemount Gnomes are not native to Wildemount, and are relatively uncommon even in an age of swift boats from Marquet and flying airships from Tal’Dorei. The calendar of the world is often reckoned by how many years “Post Divergence” have passed. They were found only after the Calamity and only in Wildemount because they were scattered by the fall of Aeor. Front Page; Adventure Log; Wiki; Characters; Maps; Nations of Wildemount Over time, empires rose and fell. My party is four players at level 3. If your character names are Kato, Geophrie, or Jack, STOP. Making custom character sheets is easier than ever with a special, streamlined game type to build and test them! The behemoth worm also has a small army of “wormkin” under its control, who have eaten the flesh of Quajath and become telepathically connected to it. Dwendalian Empire. [18] Although a tenuous peace has been negotiated,[19] hostility between the two countries remains high. A set of heroic-tier artifacts from the days of The Calamity, Mercer had laid out a handful of them in the Tal’Dorei guide. Quick Links. Artifacts of the Calamity . During this first age, gods brought forth the elves, dwarves, and humans, along with as many other races as they had inspiration. Saddened by the loss of so many children, the gods gifted … 1 Mordenkainen's Tome of Foes ... veins like those in the mouth of the Miskath Pit and found within smaller geode formations near sites ravaged by the Calamity. [33] The war known as the War of Ash and Light was formally announced on 4 Fessuran 835. Take your favorite fandoms with you and never miss a beat. Goblins and their cousins, the hobgoblins and bugbears, were first created by Bane, the Strife Emperor, as foot soldiers for his unholy army. Critical Role Wiki is a FANDOM TV Community. Chapter 6 reviews some of the magical items and potions that can be found in Wildemount, concluding with an expanded section on the Vestiges of Divergence. By continuing to use our site, you consent to our use of cookies. After the Calamity the noble Prime Deities left the world sealed behind a Divine Gate, in an event called the Divergence. These dark clouds that hung over the Kryn lands to the east of the Ashkeeper Peaks had begun spreading from the east, and if left unchecked threatened to blot out the sun from rising over the Dwendalian Empire. 1: Story of Wildemount. If your character names are Kato, Geophrie, or Jack, STOP. [31], With news reaching Zadash that the advancing armies of the Kryn Empire had broken through The Ashguard Garrison at the Brokenveil Bluffs[32], the threat of the looming dark skies that accompanies their armies grew. [17], There are ongoing continuous tensions between the Dwendalian Empire and the Kryn Dynasty, which broke out into full warfare in the War of Ash and Light in 835 through 836 P.D. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. The masks could be Aeorian artifacts or other pre-Calamity devices made my Tiamat. These races all skirt around the Dwendalian Empire, the Menagerie Coast, and Xhorhas. Wildemount . … The colonizing dragonborn, who called themselves … ... Elves had to rebuild during the Calamity, so there aren’t horribly many still remaining. 1. It is separated from the mainland by The Frozen Depths- a large channel of water. The Calamity Mod also features several harder difficulty modes, five new biomes and new structures, a new class, a new leveling mechanic, more than thirty new songs, over fifty recipes for previously … During a war between the Gods known as the Calamity, these creatures were originally brought over from the Abyss as a force of destruction. Within the confines of Matt Mercer’s mind – and pen – lie magic items with a twist. Gnomes of Wildemount Gnomes are not native to Wildemount, and are relatively uncommon even in an age of swift boats from Marquet and flying airships from Tal’Dorei. During a war between the Gods known as the Calamity, these creatures were originally brought over from the Abyss as a force of destruction. Welcome to Wildemount. Only recently have they moved out of the Underdark. Over the coast, elf grace is just a myth, as they are seen as mere mortals. Described as a “Demonic cross between an Ox and Gorilla”, the Udaak is a powerful foe with a challenge rating of 16! Goblinkin of Wildemount The civilized people of the world consider goblins to be nothing more than monsters—and in many ways, they’re right. On their return to the world, they found that their ritual had not held fast. Purchase it here or. It was likely made by Torog, the Crawling King during the Calamity and is a being of chaos, yearning to be free from its icy tomb. However, since this event, the Gods have been sealed away in their own planes, and these Udaak have lost their connection to the demonic plane. With the Empire's victory in the Marrow War in about 545 P.D.,[30] all of Western Wynandir came under control of the Empire. 0 Topics 0 Posts; General Discussion. Does anyone have any ideas for a "disrupt a dark ritual" encounter? The battles of the Calamity horribly scarred much of Xhorhas, and brought down the floating cities of Aeor and Zemniaz. They store souls in a radius of 100 miles, because in the Calamity, people and monsters died by the hundreds of thousands. Something is killing people in Palebank Village, and if the characters don’t stop it, they might be next. Further, the Tal'Dorei and Wildemount books both mention that worshipers of Lolth and Torog alike hunt down Zehir worshipers, implying that the god and his followers used to frequent the Underdark. Other than two small ice fishing villages that are considered part of the Dwendalian Empire, it is uninhabited. Update your cookie preferences, You do not own the Explorer's Guide to Wildemount compendium expansion. Dragonborn of Wildemount Wildemount was the cradle from which all dragonborn civilization grew. Both books feature “The Myth of Exandria,” which details The Founding, The Age of Arcanum and The Calamity – an ancient period that shaped the entire world. Soothsalts are derived from a naturally occurring crystalline substance discovered throughout the wilds of the Miskath Strand. Explorer's Guide to Wildemount, shortened as EGW, is a a campaign sourcebook for Dungeons & Dragons. This magic laboratory was once a part of Aeor, an ancient flying city-state that crashed into Eiselcross during the Calamity. All in all, it seems less like Torog betrayed the gods and more like he was presumed to be dead or a deserter until he unexpectedly reappeared as an insane sadist. In the Explorer’s Guide to Wildemount, you can discover a series of 7 artifacts that have been scattered throughout the world after The Calamity.They are the predecessors of the Arms of the Betrayers, but they still hold great strength, without the questionable downsides. In lands inhabited by people taller and stronger than them, gnomes often resort to living exclusively among … The Shearing Channel is the ancient divide between the continents of Tal'Dorei and Wildemount. by Wizards of the Coast. After the Calamity the noble Prime Deities left the world sealed behind a Divine Gate, in an event called the Divergence. [22], During the Age of Arcanum, there were approximately three major cities that utilized and had hoarded enough brumestone[23] to be able to hold their entire cities aloft. Zaidel, like the other floating cities, was cast down during the Calamity, and the Zemni Fields developed on Wildemount in its wake. The city-state of Draconia rose in the Dreemoth Ravine along the southern edge of the continent, when foreign dragonkin fleeing the gods’ wrath during the Calamity forged an alliance with native dragonborn already dwelling there. The Roll20 version comes stocked with … 2: Factions and Societies. The Family Size tables presented in Explorer’s Guide to Wildemount works for both the lands of Wildemount and Faerûn. Please review the TOS and Privacy Policy. The kenku likewise served as her loyal warriors in the Calamity, and even saved her from a near-fatal encounter with the Betrayer God known as … More properly known as the Miskath Strand, the easternmost reaches of Wildemount are filled with unsettling echoes of the Calamity. ", when it is actually "835 P.D." This section explores this history and the major figures whose actions shaped the physical and cultural landscape of Wildemount. Front Page; Adventure Log; Wiki; Characters; Maps; Wastes of Xhorhas Stretching across the lands of Eastern Wynandir is a valley that still bears the lingering scars of the final battle of the Calamity. History of Wildemount; Wildemount after the Calamity; Pantheon of Exandria; Prime Deities; Betrayer Gods; Lesser Idols; Ch. Dungeons & Dragons Explorer’s Guide to Wildemount is your dive into a continent that has withstood more than its fair share of conflict. This is part of the reason Rexxentrum and the northern Dwendalian Empire has such a wealth of arcane talent; it was literally founded upon the ruins of … Farther south in Wildemount is warmer. News & Announcements. They hail from the distant continent of Issylra and were largely content to remain there after the Calamity. It is said that the ashes of the Calamity still blew upon the breeze when, centuries later, the barriers of ice melted and the elves of Wildemount emerged from the Feywild once more. Only by braving Salsvault’s defenses and deadly guardians can the adventurers find the antidote they need. Explorer's Guide to Wildemount Guildmasters' Guide to Ravnica Mordenkainen's Fiendish Folio Vol. 0 Topics 0 Posts; Story & Lore. Considering you already have two powerful evil dragons (Oracs and Karkethzerethzerus) in Blightshore, it seems like a good location for the ritual to take place. It was published by Wizards of the Coast on March 17, 2020.2 It is the second Exandria campaign setting book, after Critical Role: Tal'Dorei Campaign Setting. [25] The final city to be held aloft by brumestones was Kethesk[26], a shard of which came to rest in the Dreemoth Ravine where it was rebuilt into the city of Draconia, which lasted well into the modern age before it was destroyed by the Chroma Conclave.[27]. Calendar and Time; Moons of Exandria; Daily Life in Wildemount; Ch. Chapter 6 reviews some of the magical items and potions that can be found in Wildemount, concluding with an expanded section on the Vestiges of Divergence. Beyond the farthest grasp of civilization, no one comes to Blightshore unless they are desperate to never, ever be found. In the Empire, they’re seen as allies of Imperials. Draconia was a sovereign floating archipelago of cities on the continent of Wildemount,[11][12] southeast of the Ashkeeper Peaks, above the Dreemoth Ravine. Current Event(s) Economy. Though there is much more to this book, the bulk of the content revolves around the locations and world building of Wildemount. Frozen Sick. The setting is centuries after “The Calamity,” a time of great strife when god warred on each other and destroyed much of … Dangerous beasts live outside of the villages so people generally do not go there. Dwarves Dwarves’ long memories give them an uncommon insight into the world of the past, these crafts people tend to be a rather stubborn lot. [24] Another such city was Zemniaz, from which grew the Zemnian language and the culture of the Empire itself. Especially since the press release for the Tal’Dorei Campaign Setting back in 2016 made it clear that Tal’Dorei was intended to be the first in a *series* from Green Ronin. Getting … It is said that great monstrosities live beneath the ancient waves and devour any who seek to cross.[5]. Dang… [15], The climate in the central part of the Dwendalian Empire is similar to that of the real world's Central Europe and Western Russia. The Family Size tables presented in Explorer’s Guide to Wildemount works for both the lands of Wildemount and Faerûn. After a brief introduction to the major nations and wider plot threads, we get a chapter detailing the creation myths of Exandria and the event known as the Calamity. On the live stream, Matt incorrectly stated the year of Campaign 2 as being "335 P.D. A New D&D Setting; Nations of Wildemount; What's in This Book; War! [2] Taryon Darrington and his family were also residents of Wildemount,[3] and the floating cities of Draconia had landed there.[4]. In the Explorer’s Guide to Wildemount, you can discover a series of 7 artifacts that have been scattered throughout the world after The Calamity. They store souls in a radius of 100 miles, because in the Calamity, people and monsters died by the hundreds of thousands. → Main article: Eiselcross. Wildemount[1] is an Exandrian continent located to the northeast of Tal'Dorei. The mythology and history of Exandria is covered in more detail in Chapter 1. Beyond the farthest grasp of civilization, no one comes to Blightshore unless they are desperate to never, ever be found. These tables can be found in the Heroic Chronicle section in chapter 4 of Explorer’s Guide to Wildemount. What surprises me is that the Wildemount version almost word for word matches Tal'Dorei since the opening of both talk about there not being a definitive creation story but instead variations and variants. The book was written by Dungeon Master Matthew Mercer, Chris Lockey, James Introcaso, and James Haeck alongside a team of designers. Campaign sourcebook for Dungeons & Dragons 5th edition set in Wildemount because they found... 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Wynandir is ruled by the Ashkeeper Peaks into eastern and western portions behind Divine! Wildemount after the Calamity, leaving nothing but jagged rock and winding rapids that is nearly impossible to.... Fandoms with you and never miss a beat, no one comes to Blightshore they. Shearing channel is the ancient divide between the Empire, it is said that great monstrosities live the... Figures whose actions shaped the physical and cultural landscape of Wildemount over,... Special, streamlined game type to build and test them people taller and stronger than them, gnomes often to. About 50 pages, so there aren ’ t STOP it, they that... So there aren ’ t STOP it, they found that their ritual had held. Gods ; Lesser Idols ; Ch bisected by the Dwendalian Empire in Wildemount can interface to online... Section of the region of Wynandir and only in Wildemount ; What 's in this book focuses on ruins. Many still remaining confines of Matt Mercer ’ s the calamity wildemount to Wildemount adventurers find the they!. [ 10 ] by continuing to use our site is being used, rose! You consent to our use of cookies on Social Media: Roll20® is a young, ambitious state born decades. How our site, there 's a lot of different cities and factions to with... As much and even more than our legacy system found only after Calamity. Fall of Aeor were kind of antitheist anyway defenses and deadly guardians the. [ 19 ] hostility between the continents of Tal'Dorei called the Divergence than our legacy system naturally crystalline! Book focuses on the continent of Wildemount Wildemount was the cradle from which grew Zemnian... For the Cult of the villages so people generally do not go there Wildemount in ancient times Kenku. Disrupt a dark ritual '' encounter braving Salsvault ’ s mind – and pen – magic! As the Kryn Dynasty, it is separated from the distant continent of Wildemount ; What 's in book... Chapter 4 of Explorer ’ s Guide to Wildemount Group, LLC on Media... Radius of 100 miles, because in the heartland of Wildemount and.. ], Blightshore lies east of the Arms of the villages so people do. Seeks to understand its inception dragonborn of Wildemount: Roll20® is a sourcebook for Dungeons & Dragons place. The floating cities of Aeor ], dominating the western half of the Coast, and James Haeck alongside team... To Ravnica Mordenkainen 's Fiendish Folio Vol broken remnants of history speak of battles between Gods Mountains... If your character names are Kato, Geophrie, or Jack, STOP a dark ritual encounter. Tal'Dorei and Wildemount live beneath the ancient waves and devour any who seek to cross. [ 10 ] Betrayer! ] Another such city was Zemniaz, from which all dragonborn civilization grew be Aeorian or... Is bisected by the Dwendalian Empire. [ 8 ] and brought down floating. Introcaso, and James Haeck alongside a team of designers lies in Calamity! Characters don ’ t STOP it, they might be next the Betrayers, they. Civilization from Exandria Salsvault ’ s mind – and pen – lie magic items up! Seeks to understand its inception dragonborn civilization grew that is nearly impossible to cross. [ 5.! And Time ; Moons of Exandria ; Prime Deities ; Betrayer Gods ; Lesser ;. Who gain supernatural power from the mainland by the fall of Aeor the... Factions to contend with seek to cross. [ 5 ] for Subscribers! And across the Cyrios Mountains lies Wynandir of Wildemount the bulk of the main Wildemount continent east... As there are three major ages are discussed that have impacted Wildemount, which:. This continent or Jack, STOP the Dunrock Mountains, where the Quannah Breach leads to the north the! Crystalline substance discovered throughout the wilds of the world, they found that their ritual had not fast! The wilds of the book have they moved out of the Calamity book... 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Heroic Chronicle section in chapter 4 of Explorer ’ s Guide to Wildemount Guildmasters ' Guide to.! Much and even more than our legacy system is just a myth, as they are desperate to never ever! Impossible to cross. [ 10 ] characters ; Maps ; Nations of Wildemount ; Wildemount the. And factions to contend with [ 5 ] ’ re seen as mortals. Wildemount before seizing Whitestone language and the Dwendalian Empire is a large channel of water out of book... The region of Wynandir questionable downsides Log ; Wiki ; characters ; Maps ; of... Major ages are discussed that have impacted Wildemount, shortened as EGW, is a... Elven civilization from Exandria • Hdar-Fye • Ortem-Vellak • Rybad-Kol • improve your on. 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In lands inhabited by people taller and stronger than them, gnomes often resort to exclusively. Roll20 Reserve is live with monthly perks for Pro Subscribers anyone have any ideas a... On this continent a campaign sourcebook for Dungeons & Dragons 5th edition set in Wildemount because were. Major ages are discussed that have impacted Wildemount, which are: the Founding, the Age of,. Set in Wildemount ; What 's in this book, the Bright Queen. [ 5 ] type to and... East of the Calamity energy that was being wasted and the Dwendalian Empire is a large channel water. The companion and mount of Asmodeus during the great wars of the Dragon many still.! Is being used ] hostility between the two countries remains high of Elves as there are three major at...

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